As one of the leading game console industries, Nintendo Corporation has remained in the technological market for over fifty years. Established officially in 1963 by former President, Hiroshi Yamauchi, Nintendo Corporation yet remains to be a well known and a well-established industry for having created memorable games such as, Mario, Donkey Kong, Pokemon, and Meteoroid. Now, in the 21st century, Nintendo Corporation has turned its attention towards its new President, Mr. Satoru Iwata and his new wave revolution, the Nintendo Wii game console. Being originally a programmer and a designer, Iwata soon climbed the ladder and went onto becoming the successor of the company after Yamauchi retired in 2002. By then, Nintendo Corporation entered a revolutionary time period with consoles no longer relying on controllers but rather virtual remote-sensing technology.
[...] Currently, Nintendo Corporation is made up of nearly 1500 employees in Japan alone and about 3,000 employees worldwide (Nintendo, 2007b). As the new CEO of Nintendo Corporation Limited, Satoru Iwata also aimed to bring together the hardware and software devision as one single management so as to facilitate leadership and promote unity between the divisions (Nintendo, 2007b). This showed the commitment of Iwata to Nintendo's employees and organizational structure. Management Performance Being sold at $250 per videogame system, Nintendo Wii out competed Sony's Playstation 3 and Microsoft's Game Cube with a whopping sale total of 25 million game consoles since its release in 2006 (Gantayat, 2007). [...]
[...] Summary As of 2008, Nintendo Corporation profit margin has led to a record high thanks to the sale of game system units, Wiimotes, and handheld systems (ABCNews, 2008). It was reported that between March 2008 and April 2008, the company was able to accrue a group net profit of $ 2.5 billion USD with sales exploding to 73% higher amounting to $ 16.2 billion USD (ABCNews, 2008). The $ 2.5 billion was shown to be an increase from 2007's net profit of $ 1.7 billion USD (ABCNews, 2008). [...]
[...] that provided gaming solutions to Nintendo Corporation Ltd. He was the primary programmer in games such as Balloon Fight & NES Golf (IGN, 2004). Satoru's high dedication to programming games led to the introduction of the Kirby series of games and Kirby's Dreamland was released on April in Japan and later in September, it was released in America. Thanks to the success of Kirby's Dreamland, Satoru continued to work on Nintendo's many other games, some of which that included: Star Fox Adventures, Metroid Prime, Super Mario Sunshine, Eternal Darkness, Animal Crossing, the Legend of Zelda, and many others. [...]
[...] After further company expansion in 1983, in 1984, Nintendo released memorable treasures such as, Excitebike, Legend of Zelda, Meteoroid, Super Mario Brothers, and Punch-Out (Nintendo, 2007a). Out of all these games, Super Mario Brothers went on to become one of the leading video games ever to be created. This led to company expansion and introduction of the video game system in households across Europe in 1986. By 1989, Game Boy was released as the first ever handheld video game with Tetris becoming the first ever game launched on a handheld video game system (Nintendo, 2007a). [...]
[...] Being successful in all aspects, in 1962, Nintendo Playing Card Co. Ltd, made it to both the Osaka & Kyoto Stock Exchange (Nintendo, 2007a). In 1963, Nintendo Playing Card Co. Ltd became known as Nintendo, Co., Ltd, and started to manufacture games in addition to playing cards (Nintendo, 2007a). By 1970, the company introduced Beam Gun games that featured optoelectronics in toys (or electronic technology) (Nintendo, 2007a). This was the revolutionizing step in toy manufacturing for Japan. In 1973, Nintendo introduced the laser clay shooting game, which competed against bowling in Japan. [...]
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