The object of my research proposal is to discover whether violent, realistic video games truly do influence those who play them to also participate in violent behavior. In the past, people have blamed violent video games such as the Grand Theft Auto series as a source of violent behavior. Grand Theft Auto is a realistic video game in which the main character is basically a thug by performing many violent and "socially immoral" actions such as having sex with a prostitute in an alley, shoot gang/mafia members, and actually committing grand theft auto to name a few. Back then, I thought this theory was stupid because it's clearly just a video game, but I have now seriously considered this theory to be somewhat accurate.
[...] I would also repeat this process for each age to see if the results differ from age to age since I believe that a more mature person playing a violent video game won't take the actions of the characters on the video games to heart and later display their rage in a way similar to them. Discussion: This survey shouldn't take more than 20 minutes for each person but when considering how many people will be taking it, it will take probably a couple of hours to complete. [...]
[...] This experiment could also be saying in the future aggression due to video game violence could increase due to the fact that video games continue to get more and more realistic. This study could to be compared to a similar study in the future to see if indeed more realistic and violent video games have a higher, lower, or unnoticeable affect on future aggression due to video game violence. This study is important in the eyes of parents of teenagers all over the world who want to raise their child the best possible way and not have to see them [...]
[...] The second displayed that those participants who played a video game in which violence was rewarded experienced higher levels of increased aggressive cognition than those who played a game in which violence was punished and those who played a nonviolent video game. In the third experiment, it was concluded that being rewarded for violent actions in video games causes increased aggressive behavior than when violence is either punished or doesn't happen. The second study was conducted by Douglas A. Gentile. [...]
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