Adverse effects, positive effects, Video Games, children, positive or negative influence, Entertainment Software Rating Board
Children are vital part of the information age. Information is shared quicker today than ever before. This allows trends to prevail quicker than ever before as well. One phenomena that seemed to be a trend, is becoming an actual rite of passage for children. Video games are in almost every household in the nation. However, the trend surrounding violent video games has seemed to be the subject of attention. Multiple studies identify the effects of violent video games in regard to children. Video games can have both positive and negative effects on children, depending on the nature of the game.
[...] To combat the adverse effects of violent video games, a parent could refuse to buy the game or limit the amount of time the child plays the game. The parent should note the possible effects that are associated with playing a violent video game for over 5 hours per week. If the parent would like to see their child improve in various areas, they can purchase games without violence. As research revealed, video games can have a positive effect on children. Works Cited Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents. New York: Oxford University Press. [...]
[...] Gee, J. P. (2007). Good video games+ good learning: Collected essays on video games, learning, and literacy. New York: P. Lang. Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 453-462. [...]
[...] Video games can have both positive and negative effects on children, depending on the nature of the game. Aggressive behavior is promoted through violent video games. Regardless of culture, gender, and the age of the child, the result is the same. Children are desensitized to the possible consequences of violence when exposed to violent video games (Silvern & Williamson, 1987). This has a direct effect on the child's behavior. When faced with provocation, the child is more likely to take aggressive action similar to their response to the video game. [...]
[...] (Anderson, Gentile, & Buckley, 2007) From personal experience, the above statements are true. The nature of the given video game can yield either positive or adverse results. When playing violent video games you become more intrigued by the form of violence displayed. Therefore, you begin to accept it or disregard the significance of the negative results from the violent actions. However, there can be positive results from playing video games without violence. Sports and learning games teach you while simultaneously releasing stress. [...]
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