Vesunna Museum, Gallo-Roman, Jean Nouvel, archaeological museum, domus, 3D modelling, heritage, digital technology, archaeology
Vesunna is an archaeological museum, or more precisely a Gallo-Roman site-museum, located in the town of Périgueux in the Dordogne department. Vesunna is the name of the chief town of the Petrocores, which was founded around 16 BC. The name is derived from that of a protective divinity.
The museum is relatively recent, having been inaugurated in 2003 following the implementation of architect Jean Nouvel's project. The museum houses and showcases the remains of the domus within its building, respecting its original layout and enhancing it with a museum collection. The domus is a rich Gallo-Roman urban residence dating from the middle of the 1st century AD. Its remains have been protected as historic monuments since 1963.
[...] We should also point out that the interactive aspect is made up for by the Tèrra Aventura application, which offers a fun Geocaching trail on the theme of the Gallo-Roman town. The need for social ties: We could say that the "cold" aspect of many digital devices takes away from the social aspect and is less of a vector of emotions. However, they do allow visitors to be autonomous, which is particularly interesting here because most visits are free access (in 2019, less than 30% of visits were guided). [...]
[...] Finally, Etienne Saliège was responsible for designing the digital labels. Budget and funding: The funding plan called for a budget of Euro50,000 including tax: Euro24,500 for the 3D images, Euro3,500 for the archaeological plans, Euro6,000 for the costs of the steering committee and Euro16,000 for the equipment. Funding was provided by the Banque Numérique du Savoir d'Aquitaine (BNSA), which aims to be a regional digital heritage service for the purposes of education and cultural tourism. The project was subsidised over three years, with DRAC Aquitaine providing the Aquitaine Regional Council 25% and the City of Périgueux 50%. [...]
[...] For example, visitors could be asked to imagine the colours and patterns of the frescoes on touch-sensitive tablets before seeing the scientists' reconstructions, or they could put together a digital jigsaw puzzle with the different parts to be put back in the right place, or the chronological order of the buildings to be found. What's more, the lively aspect created by movement could have been enhanced by the presence of characters in the scenes, which would also have made it possible to evoke the functions of each space. With advances in technology, immersion could also be enhanced by using VR headsets. Finally, in the context of the health crisis and the boom in virtual tours, it would be appropriate to offer 3D data on the website. [...]
[...] The first stage involved setting up the scientific committee, which had to decide on the content (the main theme and the data to be used). Secondly, the resources to be supplied to the service providers had to be grouped together. ALTEARCH Médiation carried out the documentation work, drafted the film synopsis and made the sound recordings. Etienne Saliège was responsible for producing the 2D images (based on the work of Claudine Girardy-Caillat). Thirdly, the call for tenders identified Julien Fauchier as the project manager. [...]
[...] Here we'll be looking at the 3D modelling of the Vesonius domus. This 3D presentation takes two forms: a 13-minute film with high-definition rendering (HD 720p) and digital screens throughout the visit showing 3D image trails, with various renderings (model or photo-realistic for the immersive interior scenes). This system is designed to appeal to a wide range of visitors, both tourists and locals, and especially those with no particular knowledge of the area. They are also adapted for disabled visitors (subtitling), which helped them to obtain the "Tourism and Disability" label in 2013. [...]
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