When we look at the video game industry, we can see four major players. All of them are more or less interrelated. The producers of video consoles: the leaders in this market are Sony, Nintendo and Microsoft. The undisputed leader is Japan's Sony. Microsoft, the U.S. firm, has recently re-entered the market with the next-generation console, the Xbox to compete with the giant Sony. Nintendo, another Japanese firm, is left with Sega and is a pioneer in console manufacture. The games and the quality associated with them are inherent to the success of a console; hence the console manufacturers work closely with other video games industries.
[...] Moreover, it seems that in recent years Microsoft has taken a lead over Sony with regards to the pricing of the X-Box from the PS2 (which was confirmed with the early exit of X-Box 360). Then Microsoft took a step ahead of Sony about their common desire to bring together the technological world, with partnerships such as those concluded with operators and handset manufacturers. Finally, Microsoft appears to be the "first mover" in the promising sector of online gaming, despite the fact that it continues to sell its X-Box at a loss. [...]
[...] As for the PS2, Sony has indeed become the leader in technological innovations. This innovation is based on strong financial resources invested in R & D by Sony. A strong alliance with key players in the market: Sony has developed a network in conjunction with the developers and game publishers. This has allowed Sony to develop its console with the help of its partners. Similarly, since its launch, the console has received a large catalog of games. It will ensure prominence in the market by developing its reputation and its brand image. [...]
[...] There were several reasons for Nintendo to introduce the Mini Disk technology in its Game Cube replicas in the 2000s. Some of them were: increased competition from Sony (the PlayStation) and Sega (with Saturn) Their introduction of the compact disk technology the radical changes it has brought about in terms of engine output Radical changes in visual definition The Japanese manufacturer is a player in all arenas. From being a children's entertainer ("Game Boy") to a company that caters for all ages, Nintendo has made quite an impression. [...]
[...] The PSP is an innovation that is an incremental type for two reasons: - Sony has not invented a new product since the handheld already existed, but has instead sought to develop the potential of the console by bringing new uses. - Sony did not invent new technologies, but has brought existing technology to other formats to make the handheld a true multimedia tool. Conclusion Subsequently, Sony will be able to develop this market and continue to take market shares from Nintendo if it manages to retain or increase its competitive advantages. Since Sony as a company remains the leader in terms of technological innovations, [...]
[...] Microsoft is trying to capture the target group by making games that are sensitive to new console technology inherent in power, graphics, etc. Microsoft is a formidable opponent to the leader Sony Sony's State competition The Game Consoles and Innovation Nintendo and innovation At the time pf publication of the cases (2004), Nintendo had seven consoles in total Four rooms consoles: the Nintendo, Super Nintendo, Nintendo 64, and GameCube Three handhelds: Game Boy, Game Boy Advance and Nintendo DS Nintendo is one of the oldest players in the video game sector. Each new console output by the Japanese producer has been successful. [...]
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